Secondary Wing
Smartboards (E-Books), PPTS; ICT based learning techniques, regular use of LCD-Projectors, Virtual Classes.
Smart Boards are used exhaustively across all classes. PPTs and other instructional software enable the teachers to deliver their lectures effectively.
Experiential Learning through Labs
ATAL TINCKERING LAB and Robotics Clubs enables the students to indulge in experiential learning
Field trips
To expose the students to the practical aspects of the concepts taught in class, they are taken on frequent field trips.
Students are given ample opportunity to brainstorm and develop reasoning and research-based attitude
Students are given ample opportunity to brainstorm and develop reasoning and research-based attitude to foster the stimulation of their minds.
Group Discussion and Brain Storming
Teachers not merely deliver the lessons, but keenly involve the students in meaningful interactions and discussions leading to the development of skills like independent thinking, decision making, critical analysis, logical thinking, to name a few.
Mind Mapping
Mind maps and timelines are developed for every Chapter so that the students get a bird’s eye view of all the concepts pertaining to a particular chapter at a single glance.
Art Integrated Learning
Art Integrated Learning (AIL) is followed which is based on learning through art. It is a process where art becomes the medium of teaching-learning, a key to understanding concepts within any subject of the curriculum. This enhances the creativity of a child.
Flip Classrooms
Flipped classroom a type of blended learning where students are introduced to content at home and practice working through it at school. This is to inculcate the practice of self-learning.
Role Play, Scene Enactment, Plays, etc.
Literature Content is effectively delivered by means of role-playing.
Peer teaching and Peer Assessment
Conducting group activities within the class not only creates a spirit of cooperation but also helps the teachers in using the ‘Peer teaching’ in a very positive way. Peer assessment and self-assessment are also practiced.
Games- puzzle-solving, scrabble, etc.
Learning is made fun by introducing games like scrabble and puzzles etc in the teaching methodology.
Collaborative Learning Projects
To foster team spirit and cooperation, collaborative learning projects are given that further make the learning better and more fun.
Real-World Teaching
Real-life situations are given to make it easy to understand the application.